PS4 and Xbox One in November 2016, and final fantasy 13 guide book pdf be released for Windows in early 2018. All the world’s countries, bar the kingdom of Lucis, are under the dominion of the empire of Niflheim. Lucian throne, goes on a quest to retake his homeland and its magical Crystal after it is seized by Niflheim on the eve of peace negotiations between the two nations. However, he soon discovers that the Crystal is at the heart of a much greater threat to Eos, and that his role as the future king is key to averting an apocalyptic event from taking place.
It was also a commercial success, breaking franchise sales records, and shipping six million copies worldwide by the end of 2017. Noctis during his journey across the world of Eos. While accompanied by his three companions Gladiolus, Ignis and Prompto, Noctis is the only character directly controlled by the player: he can navigate through simple movement, jump over small obstacles, sprint for a limited time, and perform context-based actions such as taking cover behind objects. Both the Regalia and chosen Chocobos can be customised by the player, and Chocobos can join in battles if their connection to the characters is strong enough. While Chocobos are controlled manually, the Regalia can be either manually or automatically controlled.
The party can also fast-travel to areas unlocked on the world map. The Regalia must be refueled periodically at petrol stations. Side quests are also available from individual NPCs found in towns. During some story sequences, dialogue choices appear for Noctis, with the selected option altering the response from NPCs.
The game also contains two difficulty modes, Easy and Normal, with players being able to switch between the two. Carbuncle will appear once per battle to revive Noctis when he is defeated. The Active Cross Battle system in action: Noctis attacks a hostile soldier in one of the game’s open environments. The game uses an action-based real-time battle system, dubbed the Active Cross Battle system. Instead of using a menu interface, the player selects commands directly mapped to buttons on the controller, such as “Attack”, “Defend”, and “Item”. Battles take place within the current environment rather than transitioning to a separate arena, and can range from open plains to enclosed building interiors. When approaching enemies, a threat meter appears on the top of the screen, growing in intensity the closer the party gets to the enemy.