200 ships trapped deep behind enemy lines and cut off from traveling to their home territory. He was the commanding officer of an early battle in what has become a century-old war between the Syndicate Worlds and the Alliance. His last actions in that battle led to his immortalization as a hero of the Alliance people and fleet, which by the time of the book has become blown the lost fleet fearless pdf of proportion. Still feeling weak from being frozen for 100 years, Geary arrives at what is supposed to be a decisive battle for the Alliance against the Syndicate.
Geary to lead the fleet if anything should happen to him. Geary, assuming that the old laws of war still apply and that nothing ill would happen to his leaders, accepts. Mere hours later after the Admiral is executed, he finds himself in command of 200 ships that have been badly beaten and are cut off from retreat. Having been frozen while the hypernet technology was invented Geary realizes that while the faster hypernet gates are blocked, the Syndicate ships have left the old jump points unguarded. Geary commands his ships to feint then run for those jump points. In the process he loses a ship commanded by his great nephew who stayed behind to buy time for the fleet to jump. After the first jump, Geary has to establish command over people who naturally assume they should be leading the fleet.
With the last one hundred years of war having been one of severe attrition, few of the officers and crew surviving under him have any experience with tactics or chain of command. Geary abolishes this practice and exerts his authority and in the end creates enemies within his own fleet. Despite all of this he manages to teach a majority of the fleet how to fight in complicated but powerful formations, how to respect authority and how to use the jump point system of travel. Cut off from the hypernet and on the run, Geary still manages to win victories against the Syndicates who are in pursuit. Decisively winning battle after battle Geary gains the trust and adoration of many of his subordinates, and angers his enemies.
The story ends with the fleet still on the run, but working ever closer to home while evading and confronting the enemy as needed. This page was last edited on 22 May 2017, at 19:09. You’ve reached a retired site page. PBS no longer has the rights to distribute the content that had been provided on this page.
Find program websites, online videos and more for your favorite PBS shows. Subscribe to our Previews newsletter for a sneak peek at your favorite programs. Watch local and national programs from anywhere at anytime. In his absence, he has been made into a renowned hero in the Alliance, but his legend and actions are used to justify poor tactics and decisions. Awakened after being discovered during a secret mission that turns out to be an enemy trap, he is suddenly dropped into the role of fleet commander and expected to live up to the legend that has grown around him. Syndic traitor, they send a large fleet through a hypernet gate to directly attack the Syndic homeworld, but are ambushed by overwhelming Syndic forces. John Geary in an abandoned star system.
Known as “Black Jack” in the present, his legendary exploits are taught to every schoolchild and he is revered for his heroic last stand in the early days of the war. The Black Jack Geary legend includes the expectation that one day he will return from the dead to lead the Alliance fleet to victory. Geary’s attempt to change the fleet’s culture causes tension with other senior officers, including one egomaniacal senior captain freed from a Syndic labor camp with a reputation almost as famous as Geary’s, who proceeds to split off a portion of the fleet on a disastrous mission. Alliance space with Geary as dictator.
Geary resists the temptation offered by this faction with great effort, though they continue to apply pressure to him throughout the series. As the entire military force of the Syndicate Worlds continues to hunt the Alliance fleet, Geary is often forced to raid Syndic star systems for supplies and raw materials. During these raids, the fleet gradually uncovers evidence of a third party in this war. Syndics into starting the war with the Alliance.